

Aquatic and stationary enemies will lose agro faster once you are out of their LoS and they are unable to reach you.Aquatic and stationary enemies will no longer keep reagroing each other once you are out of their LoS and they are unable to reach you.Racial stats are now shown as +/- on the character select screen.The game timer now pauses when loading new levels.Fixed a crash when killing the final form of Yendor with charge (when not holding the goblet).Liches in Vault-of-Yendor have had their revive cooldown increased from 3CD => 4CD to reduce the absurdity of chain reviving somewhat.Clouds will now show their duration in the mouse over text window.Ice and Bone-bombs will now show ticking text for their duration to explode.Ice and Bone-Bombs will now show their targeting when hovering over them with mouse.

#Rogue fable iii ring of toxic code
Looking at the code regarding achievements, I swear I must have suffered some sort of dropbox sync error at some point. Added descriptions to all unstable and slipper terrain.Corrosive slimes now have a description of their weapon corroding attribute.Fixed a bug in the main menu where the random scrolling backgrounds would eventually go black.Fixed victory achievements (derped out hard on this one and never even called the function on victory :P.If you find any new issues please let me know either here on Steam or on the Discord. Will be logging hot-fixes here for the next few weeks as I deal with any remaining bugs, crashes or issues.
